Above is the "Game Opening" video for the Geocaching board game Cache Me if You Can!, as being played by game designer and President of DPH Games Dan Hundycz (Geocaching.com username Zilt Pitorg), and developer Marty DeMarte (Geocaching.com username Allyn Birch), and also features several visits from Marvin the Tabby Cat! This video is actually one of five you can view on the game at the DPH Games YouTube Channel.
You may have seen this game advertised on Geocaching.com, beginning in May, 2013. We here at the blog saw those ads, and heard from a Geocacher that DPH Games had a tent set up at an outdoor festival in Corning, N.Y. during Memorial Day weekend. We contacted DPH Games requesting an interview, and happened to mention the blogger himself lives in New York State, about 135 miles away. It turns out Dan and Marty were about 80 miles closer to the blogger that day. One thing led to another, and we all met at a bar/restaurant in Clarence, N.Y. on June 2nd, 2013, where discussed the game for over an hour, and the blog procured a copy of the game for "testing" purposes.
Equipment Cards; start with 3, you can earn more |
Game Components:
"Caching Area" cards that players land on |
- 3 Game Boards
- 104 Caching Area Cards
- 12 Geocoin Cards
- 28 Equipment Cards
- 18 Event Cards
- 6 Playing Piece Cards
- 8 Character Description Cards
- 4 Card Stands
- Rules Card
- Geocaching Glossary/FAQ
- Endorphin Card
- Cool Ammo Can like box
Geocoin Cards |
The still picture you see on the video at the top of this post will actually be very helpful to the reader for following along here! This will be a brief overview from the blogger, who has played the game three times thus far. The object of the game, as described on the rules card is to be the first player to earn 18 points, and points are earned by collecting Geocaches and Geocoins. You see three boards in the picture. There is a "town" board (bottom), and two "caching area" boards (top). Note that this is the optimum arrangement for a two player game, and the caching area boards can be set up in a multitude of arrangements. The town board has a Cafe, a Sporting goods store, a swag store, a hospital, and a Mega Event, as well as the trailheads to the caching area. Each player starts out with a playing piece, a GPS/Pen indicator card, a character card, and three 2-sided equipment cards, with only one of the two equipment options being chosen by the player (there are opportunities in the game to turn the card around and choose the other piece of equipment on the card). All players start at the Cafe. There are no dice, movement is up to three spaces on a trail, and one space inside the sporting goods store or hospital, or "off-trail" in the caching area. Additional equipment cards and "event cards" may be picked up in the sporting goods store. Note that event cards are things that happen, not Geocaching events. For example, if you drew the "I guess that's not supposed to go in a parking meter?" card, you lose a Geocoin. You won't need to visit the swag store or the hospital on the town board until after you enter the caching area. And believe me, you will get sent to the hospital.
Players then enter the caching area, only at designated trailheads. When a caching area card is landed on, it is flipped over. The cards contain caches (including legs of multi-caches), hazards, special actions and non-action cards. Cards may either be taken, or left in place (some have instructions to leave them in place). If taken, the card is replaced face down with another from the deck. Note there are 104 of them with the game, but the boards only hold 48. Certain caches can only be taken if you have the proper equipment card. For example, you need a flashlight to take a night cache. Hazards (and there are many) will generally send you to the hospital on the "town" board, although you may be immune to the hazard if you have the proper equipment card. If you lose your GPS Signal or pen, you will have to visit the swag store. There are also "free goodies", for lack of a better term, at the Mega event in town. You of course have to go back out to the caching area if you have to go to town for any reason. Collect 18 points worth of caches and Geocoins, and you win! There is also suggestions for an "advanced victory condition" game on the rules card, and DPH Games has a Back into the woods expansion pack planned. Says Dan, "One of our goals is to create games that bring people together. Having a game that is interactive and very replayable does that. A board game creates an environment that the console game never will."
Chacter Description Cards, 1 per player |
Just a small note. The end of the video states 126 caching area cards... there are 126 caching area SIZED cards, 104 cards that are placed in the caching area. I haven't figured out how to edit the video without taking it down and putting a new one up.
ReplyDeleteDan
Cool, but it seems quite complex/confusing. I guess we'll just have to get our hands on the game and read through the directions once... or twice... LOL! Nice job, guys!
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